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Nitya
- Rate R314
- Response 17h
-
Students7
Number of students Nitya has accompanied since joining Superprof
Number of students Nitya has accompanied since joining Superprof

R314/h
Unfortunately, this tutor is not available
- 3D Modelling
- 3D Printing
- Digital painting
Intro to 3D modelling, texturing, rigging and particle animation for anyone looking to study 3D design.
- 3D Modelling
- 3D Printing
- Digital painting
Lesson location
About Nitya
I am a self taught 3D generalist. If you are new to the world of 3D, there are many branches of 3D designing that you can build your expertise in. My goal is to help you understand the concept of 3D space and the foundation of 3D art. Once you have built a solid foundation of 3D design fundamentals, sky is the limit for you.
About the lesson
- Primary
- Secondary
- Matric/GCSE
- +3
levels :
Primary
Secondary
Matric/GCSE
Adult education
Beginner
Kids
- English
Languages in which the lesson is available :
English
My lessons are tailored to individual needs—whether you're a beginner or a professional looking to advance your skills. I offer a structured yet flexible curriculum, with an emphasis on practical, real-world applications. From mastering the basics of 3D modeling to advanced texturing techniques, my goal is to help you grow both creatively and technically.
Software and Programs:
Cinema 4D
Blender
AutoDesk Fusion 360
Maya
ZBrush
Substance Painter & Designer
Unity & Unreal Engine (for game design)
3D Modeling:
Hard Surface Modeling: Vehicles, machinery, and architectural structures
Organic Modeling: Characters, creatures, plants, and other natural forms
Low-Poly & High-Poly Modeling: Creating models optimized for games or high-quality renders
Subdivision Modeling: Techniques to maintain smooth surfaces with geometry efficiency
Sculpting: Advanced digital sculpting techniques using industry-standard tools like ZBrush
Texturing & UV Mapping:
UV Unwrapping: Efficiently preparing models for texturing with optimal UV layouts
Texture Painting: Creating detailed textures with Substance Painter, Photoshop, and other tools
Material Creation: Procedural and hand-painted materials for realistic surfaces
PBR Texturing (Physically-Based Rendering): Crafting materials that respond accurately to light
Rendering & Shading:
Setting up lights and environments for stunning, realistic renders
Shader creation using node-based systems in tools like Blender, Unreal Engine, or Unity
Rates
Rate
- R314
Package rates
- 5h: R1513
- 10h: R3027
online
- R314/h
travel
- + R10
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