Peter - Music production tutor - Layton
1st lesson free
Peter - Music production tutor - Layton

Peter profile and its contact details have been verified by our experts

Peter

  • Rate R2448
  • Response 1h
  • Students

    Number of students Peter has accompanied since joining Superprof

    6

    Number of students Peter has accompanied since joining Superprof

Peter - Music production tutor - Layton
  • 5 (1 review)

R2448/h

1st lesson free

Contact

1st lesson free

1st lesson free

  • Music Production
  • Computer-aided music
  • Audio Engineering
  • Music Technology

Grammy-nominated Composer for Film, TV, and Games teaches Virtual Orchestraion, Game Tech.

  • Music Production
  • Computer-aided music
  • Audio Engineering
  • Music Technology

Lesson location

About Peter

I am a Grammy-nominated AAA game composer. I've designed, composed, implemented, debugged, and mixed countless hours of game music at AAA quality. I've worked on a dev team consisting of hundreds of individual developers, collaborating with producers, level designers, and programmers. I love game design, and I love teaching game music. Sign up for a free consultation if you'd like to learn more about my lessons!

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About the lesson

  • All levels
  • English

Languages in which the lesson is available :

English

There's a lot more to writing music for games than just...writing music! There's a whole world of knowledge and skills for taking the music you've written and plugging it into the game. Composers who learn these skills will see their music-writing TRANSFORM. - Understand the capabilities and limitations of interactive music systems - Avoid technical pitfalls that invalidate your music so it has to be scrapped - Execute on your musical vision with a high degree of fidelity == == Learning Outcomes == == - Students will learn the principles of game-music integration and be fully-prepared to implement their music into a game using Wwise middleware. - Students will learn the various tools provided by Wwise audio middleware to manipulate and augment their music. (i.e. randomness, adaptive musical form, using in-game variables to drive musical changes, etc.) - Students will learn how to navigate an industry-standard game engine in order to implement musical functions and events. (Unreal Engine 4, 5) - Students will understand specific types of music tracks commonly used in games and how to write in those formats (i.e. gameplay, cinematics, stingers, sequences). - Students will learn common in-game dynamic mixing techniques to best showcase various music components during gameplay. - Students will demonstrate this knowledge by implementing their own music in sample projects. Tags: Video Games, Film Scores, Film Scoring, Music Composition, Music Arranging, Music Technology, DAW, Pro Tools, Logic Pro X, Cubase, Mixing and Mastering.

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Rates

Rate

  • R2448

Package rates

  • 5h: R12238
  • 10h: R24475

online

  • R2448/h

free lesson

The free first lesson with Peter allows you to get to know the tutor and discuss your needs and expectations.

  • 1h

Peter's video

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