Remigio III - Computer programming tutor - New York
Remigio III - Computer programming tutor - New York

Remigio III's profile and contact details have been verified by our team

Remigio III

  • Rate R256
  • Response 1h
Remigio III - Computer programming tutor - New York

R256/h

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  • Computer Programming
  • C Programming Language
  • Video game programming

Classroom-tested instructor teaching Game Development and Programming "fun-damentals" for beginners and aspiring indie developers.

  • Computer Programming
  • C Programming Language
  • Video game programming

Lesson location

About Remigio III

I am Ace-kun Senpai, a classroom-tested instructor and Unity developer with extensive experience in both academic teaching and indie game creation. My background includes guiding students at CIIT College of Arts and Technology and publishing Wings of Kunai, a hyper-casual game inspired by Japanese mythology and ninja culture. This project reflects my ability to merge technical skill with creative storytelling while working under real-world constraints.

My teaching approach emphasizes rapid prototyping and Agile methodologies. I train students to iterate quickly, adapt to feedback, and manage scope effectively — skills essential for both professional studios and indie developers. By introducing Scrum practices, learners gain experience in teamwork, task prioritization, and structured development cycles.

I also incorporate Game Jam-style challenges, simulating time-pressure situations where students must deliver playable builds within tight deadlines. These exercises build resilience, sharpen problem-solving, and prepare learners for the fast-paced environment of modern game development.

Beyond teaching students how to make and launch their games, I also guide them in optimization techniques, monetization strategies, and the integration of APIs, asset packages, and SDKs. This ensures that learners not only create projects but also understand how to sustain them, scale them, and make them viable in competitive markets.

What sets me apart is my ability to connect fundamentals of programming and design with industry-relevant workflows. I don’t just teach how to code — I mentor students in building complete projects, managing creative pipelines, and thinking like developers who can ship games successfully and sustainably.

My lessons are ideal for beginners exploring programming, aspiring indie developers aiming to publish hyper-casual or creative projects, and students who want to experience the excitement of Game Jam-style development. With patience, structure, and creativity, I give my students the tools for success and sustainability in the world of Game Development.

Disclaimer:
Although the system shows a US address, all lessons are taught online worldwide

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About the lesson

  • Primary
  • Secondary
  • Matric/GCSE
  • +12
  • levels :

    Primary

    Secondary

    Matric/GCSE

    AS Level

    A Level

    BTech

    Adult education

    Masters

    Doctorate

    MBA

    Beginner

    Intermediate

    Advanced

    Professional

    Kids

  • English
  • Japanese

Languages in which the lesson is available :

English

Japanese

As "Ace-kun Senpai" (Screen name), I bring both classroom-tested experience and indie development practice into my tutoring. My teaching method blends structured fundamentals with creative exploration, ensuring students not only learn the technical side of programming but also discover how to apply it in real-world game projects.

Teaching Method & Techniques
I use project-based learning: students build small but complete game prototypes while mastering C#, Unity tools, and asset workflows. Lessons emphasize modular design, so learners understand how to scale projects and reuse code effectively.

Typical Lesson Plan
Warm-up (5–10 mins): Quick coding or design exercise.

Core topic (20–30 mins): Focus on a specific skill (e.g., animation scripting, UI design, or asset management).

Application (20–30 mins): Students implement the skill in a mini-project.

Wrap-up (5–10 mins): Reflection, troubleshooting, and preview of next steps.

What Sets Me Apart
I combine technical rigor with creative storytelling. Having published Wings of Kunai (amongst many other hyper-casual projects) and led development teams, I guide students through both the coding discipline and the artistic mindset needed to succeed in indie game development.

Who the Lessons Are For
Beginners curious about programming and game design.

Aspiring indie developers who want to publish their own projects.

Students in tech or creative fields seeking to strengthen their Unity and C# skills.

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Rates

Rate

  • R256

Package rates

  • 5h: R1280
  • 10h: R2560

online

  • R256/h

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